Hypebox – trade fair & retail reimagined

Hypebox – trade fair & retail reimagined

Fasttrack – Straight to the point

3 minutes of exhibition time per visitor. Brochures that nobody reads. Sales reps holding ten conversations at the same time. That is the problem. The HypeBox is the answer.

  • +400% more attention compared to static posters: The HypeBox draws eyes and holds them. (Elo Touch / 100 Digital Signage Statistics 2025)

  • +23% more buying decisions: With 10 seconds more dwell time on the product. Measurable, proven. (AIScreen Retail Study)

  • Product explains itself: No salesperson needed for standard explanations. The prospect leaves the HypeBox already qualified.

  • Multilingual without extra effort: All target languages, all markets, remote updates in minutes, no technician required on site.

  • One box, all touchpoints: Trade fair, showroom, dealer network, customer visit. Product change in minutes.

  • 24/7 without maintenance: Runs offline, completely self-sufficient. Once set up, permanently ready for use, independent of an internet connection or technical support on site.

Customer

Vodafone

Industry

Telecommunications

Category

/

Interactive Experience

/

Live Production

/

AI Production

Project duration

6–8 weeks until deployment

The challenge

Vodafone develops and sells complex technology products. These must be understood quickly, whether at the point of sale, in showrooms, or at events. The problem is universal: if you don't understand a product, you don't buy it. Classic sales materials do not generate excitement. The salesperson is not always available. What was missing was a format that makes the product itself the broadcaster.

Fasttrack – Straight to the point

3 minutes of exhibition time per visitor. Brochures that nobody reads. Sales reps holding ten conversations at the same time. That is the problem. The HypeBox is the answer.

  • +400% more attention compared to static posters: The HypeBox draws eyes and holds them. (Elo Touch / 100 Digital Signage Statistics 2025)

  • +23% more buying decisions: With 10 seconds more dwell time on the product. Measurable, proven. (AIScreen Retail Study)

  • Product explains itself: No salesperson needed for standard explanations. The prospect leaves the HypeBox already qualified.

  • Multilingual without extra effort: All target languages, all markets, remote updates in minutes, no technician required on site.

  • One box, all touchpoints: Trade fair, showroom, dealer network, customer visit. Product change in minutes.

  • 24/7 without maintenance: Runs offline, completely self-sufficient. Once set up, permanently ready for use, independent of an internet connection or technical support on site.

Customer

Vodafone

Industry

Telecommunications

Category

/

Interactive Experience

/

Live Production

/

AI Production

Project duration

6–8 weeks until deployment

The challenge

Vodafone develops and sells complex technology products. These must be understood quickly, whether at the point of sale, in showrooms, or at events. The problem is universal: if you don't understand a product, you don't buy it. Classic sales materials do not generate excitement. The salesperson is not always available. What was missing was a format that makes the product itself the broadcaster.

What we did

What we did

Inventive developed the HypeBox a physical-digital experience unit that makes complex products interactively tangible directly at the point of sale.

Inventive developed the HypeBox, a physical-digital experience unit in which the real product is placed. Customers discover it step by step through videos, 3D animations, and interactive hotspots. The format works in the showroom, at events, and in retail, scalable for different products and markets. Once set up, the HypeBox runs offline, self-sufficiently, and maintenance-free.

Result

  • Higher dwell time on the product

  • Improved communication and sales speed

  • Measurably higher lead and purchase decision rate

Added value & context

Added value & context

If you turn your product into a broadcaster, it translates to sales even when nobody is standing next to it.

Wherever products need to be understood, the HypeBox bridges the gap between interest and the purchasing decision. The model works just as well for technology products as it does for medical devices, industrial equipment, or complex services. Sender logic means: produce once, utilize many times. The HypeBox explains the product a hundred times a day—precisely, consistently, and without any personnel costs.

Think together!

Whether media production, AI challenge, content strategy, AI avatars or strategic consulting – let's invent together.

Quick response

If you want to turn ideas into visible output, you’re in the right place with us.

Next steps

After the first exchange, clarity emerges: an honest assessment, a concrete plan, and a realistic timeline.

Think together!

Whether media production, AI challenge, content strategy, AI avatars or strategic consulting – let's invent together.

Quick response

If you want to turn ideas into visible output, you’re in the right place with us.

Next steps

After the first exchange, clarity emerges: an honest assessment, a concrete plan, and a realistic timeline.

Think together!

Whether media production, AI challenge, content strategy, AI avatars or strategic consulting – let's invent together.

Quick response

If you want to turn ideas into visible output, you’re in the right place with us.

Next steps

After the first exchange, clarity emerges: an honest assessment, a concrete plan, and a realistic timeline.